[I’ve been on a nostalgia trip lately thinking about the computers that influenced me growing up. They were a perfect metaphor for our latch-key generation: “Here’s a device with limited instructions. Good luck!” I know they changed the way I think, and this week, I’ll be blogging about the early computers that influenced me.]
Astute readers may have noticed that I haven’t yet mentioned any of the video game consoles that influenced me in my Gen X childhood, and there’s a very good reason for that.
If you were to engineer a torture device for people with untreated anxiety disorder, you’d invent “games” that hint at the possibility of winning by skill but endlessly rob it from you with no save states, no endings, terrible controls, and buggy programming.
I mean, this is what we were working with:
Did I have fun with my Atari 2600 as a kid? I did. But starting there, I probably lost years of mileage on my heart and lungs yelling at shitty console games with only a few shining stars to keep my hope alive that the next one would be better.
I can list the few video games that, through a combination of design and story, may actually have contributed something to my life. Note how many of them were on consoles.
- Eamon (1980, Apple II), which was a fantasy text-adventure you could customize.
- Raiders of the Lost Ark (1982, Atari 2600), which had a story and an ending.
- Taipan (1982, Apple II), which was great for trading commodities and becoming a drug dealer before Grand Theft Auto made it cool.
- Lords of Conquest (1982, Commodore 64), which was a Risk-like game that I enjoyed playing with Norman.
- The Legend of Zelda (1986, NES), which had a save game and a storyline plus lots of secrets to discover.
- Wasteland (1988, Apple II/Commodore 64), which had an engrossing storyline and witty writing.
- Wing Commander (1990, PC), which had a great storyline and fun flight sim physics.
- X-Wing (1993)/TIE Fighter (1994, PC), both of which were deeply story-driven with great flight-sim features.
- Tomb Raider (1996, PlayStation), which barely makes it onto this list because the archaeological visuals only SLIGHTLY outweigh the frustrating gameplay.
- Jedi Knight/Mysteries of the Sith (1997, PC), again with good stories.
- Outlaws (1997, PC), again with a great story and wit.
- Metal Gear Solid (1998, PlayStation), frustrating as fuck but a great story.
- Half-Life (1998, PC)/Half-Life 2 (2004, PC), both featuring amazing game play and storytelling as well as multiplayer fun.
- Neverwinter Nights (2002, PC), with a great storyline and game mechanics (though the graphics were odd).
- Knights of the Old Republic (2003, PC), with one of the best storylines in a game ever.
- Jedi Outcast (2002, PC)/Jedi Academy (2003, PC), also with great storytelling, level design, and lightsaber physics.
- Lord of the Rings Online (2007, PC), which may be one of my favorites of all time because of the gorgeous accuracy and absorption of the world building, as well as the enjoyment of playing with friends.
- Portal (2007, PC) /Portal 2 (2011, PC), which are both arch and witty games with mind-bending physics puzzles.
- Red Dead Redemption (2010, XBOX 360), which had an engaging story and a lot of fun territory to explore.
- Borderlands 2 (2012, PC), which tells an amazing story with some of the best characters I’ve seen in a game, including THE best villain.
- Pillars of Eternity (2015, PC), a beautiful distillation of everything that SHOULD have been good about Baldur’s Gate and Icewind Dale.
Also, a few runners-up:
- Far Cry 3 and Far Cry 5, which are both gorgeous games with interesting but very problematic stories. I feel pretty icky through much of Far Cry 3, and the ending of Far Cry 5 pisses me off.
- River Raid and Frogger on the Atari 2600 are sentimental favorites because my mother loved them so much, sitting down after dinner on the floor with a cigarette and playing them for hours.
- Various generations of shooters (Medal of Honor, Call of Duty, Rainbow Six) were fun to play with friends until the Adderall-twitchy ten-year-olds took over.
I freely confess that my exposure to video games has been spotty and my needs are unusual: I like tinkering and exploring and fighting if it’s relatively easy. I’m not looking for a tooth-and-nail struggle in my leisure hours because that’s what real life is for.
If you’re remembering the consoles of the 80s with an abiding fondness, here’s my challenge: pick up one of the new remakes of those consoles or an emulator, and time how long you enjoy playing it.
On the whole, I’m a little like a high-functioning alcoholic. I know that I’ve lost countless hours to video games that I didn’t really enjoy while I was avoiding other things. But the good ones…they were pretty good.