Stories of Weird Mystery

Category: Culture (Page 3 of 3)

My Computer History: Apple II+

[I’ve been on a nostalgia trip lately thinking about the computers that influenced me growing up. They were a perfect metaphor for our latch-key generation: “Here’s a device with limited instructions. Good luck!” I know they changed the way I think, and this week, I’ll be blogging about the early computers that influenced me.]

Apple ][+

Released: June 1979 – December 1982

Specs: 64KB RAM, 6502 CPU

Wait, are we regressing in time? No, just in technology.

Nice as the Commodore 64 was, all I had for it was the tape drive and for some odd reason, Commodore 64 software and hardware wasn’t all that common near my small town. It was much easier to get software for the computers my school used, and those were Apple IIs.

Luckily for me, a college student at UF ran out of pot money midway through the semester and my sister bought his Apple II+ for me in 1988. The good news about Apple computers at the time, though, was that you could expand them, and mine ended up with 64KB of RAM, an 80 column card, dual disk drives, a printer, and a speech synthesizer.

Plus I had access through friends to a huge library of software and games.

My favorites for the Apple II were:

There were a few others, but when I played games on the Apple, it was mostly these.

Much like the Millennium Falcon, however, my Apple II had some issues that required constant calibration and tinkering, especially with the disk drives…so a good part of my time using it involved having the case open or off altogether.

By God, in my day, we EARNED our video games!

The Planiverse, 2D Worlds, and 3D Lives

Probably the most important influence of the Apple II came from programming on it. In 1989, my friend William Simmons introduced me to a book called The Planiverse by A.K. Dewdney that curved the trajectory of my life.

The Planiverse tells the fictional story of Dewdney’s computer science class accidentally stumbling upon a two-dimensional alien world while programming a simulation, and it combines theorizing about 2D physics, chemistry, engineering, and biology with the spiritual quest of its main character, YNDRD. The students watch YNDRD as he makes his way across his continent on a pilgrimage, and what he finds was one of my first encounters with the idea of finding the truth through the intersection of many perspectives.

It was the kind of book that cracks open your skull at just the right time in your life and changes the way you see the world forever.

Part technical manual and part philosophical exploration, the book has influenced me in ways I haven’t realized until writing this paragraph: stories told as fake non-fiction, technical writing, explorations of the soul taken through technology, epic journeys that end up back at the self.

What I took from it in 1989 was the desire to simulate a world on my Apple II. I didn’t think I’d contact a two-dimensional world, but I was fascinated by the idea of creating a world and defining its rules.

So I worked on a program called 2DWORLD in which square block animals explore a digital savannah, grazing on stationary “plants” or chasing “prey” if they come within a detectable range.   

Each animal’s “instinct” was basically this:

IF FOOD is visible, MOVE toward it one square, ELSE move in a random direction. IF FOOD not found after five iterations, DIE.

This was not a visually sophisticated simulation, just a dark green screen with colored blocks twitching after one another on it. But I could experiment with putting in fewer plants or more plants, fewer predators or more predators, and see how long the simulation would sustain itself.

When I visited my sister and her husband over the summer at UF, I spent a lot of time in Marston Science Library looking up the theory behind computer simulations, and I wrote it all up in a paper that I presented with my science fair project.

I got a C (eventually) because, as my non-computer-savvy science teacher put it, “This could be Pac-Man for all I know.” That would have been far more disheartening if I didn’t win the Computers division of the science fair with that project.

What did I learn there?

  • Experts aren’t always experts.
  • Even science can be done out of love and joy, one iteration at a time, following the next logical hypothesis until you discover something wondrous.
Fortunately, I have a positive attitude about it.

My Computer History: Commodore 64

[I’ve been on a nostalgia trip lately thinking about the computers that influenced me growing up. They were a perfect metaphor for our latch-key generation: “Here’s a device with limited instructions. Good luck!” I know they changed the way I think, and this week, I’ll be blogging about the early computers that influenced me.]

Commodore 64

Released: August 1982 – April 1994(!)

Specs: 64KB RAM, 1.023MHz CPU

“Gee, Will, with access to so many computers and parents who owned a bookstore, you must have been rich!”

No, we weren’t rich. My father ran the bookstore into the ground with his sketchy accounting and customer service (“It can’t be cheaper back in Michigan. They print the price on the fucking cover!”) by 1984 or so, but even at its height, there were only so many Judith Krantz novels and books about snakes we could sell. Soon, my father was working as a furniture mover and security guard, and my mother was working at a doctor’s office and as an EMT.

I was lucky in a few important ways, though:

  1. My parents had very strange financial priorities, often involved with keeping up appearances of our social class. So we’d eat Dinty Moore beef stew with my father’s restored Porsche parked out in the driveway.
  2. My grandparents, much better money managers, must have asked my parents at key birthdays and Christmas what my sister and I wanted.
  3. My family as a whole likes to give dramatic, wish-fulfilling gifts. (Which sucks as adults because we all have most of what we want.)

So it came to be for my twelfth birthday in 1985 that I got a Commodore 64 home computer. I remember my father did a lot of research and asked around to discover that it was a superior product for the price, which was essentially true. It came out of the box with a lot of features that required upgrades to an Apple II.

My father also imposed a rule for the Commodore: no games except ones I wrote myself. That felt draconian at the time, but in retrospect, it sparked me to learn programming in a way that I wouldn’t otherwise.

He eventually got a professional job again (at a mental institution, ironically), and my first black-and-white monitor for the Commodore was almost certainly pilfered from there, because that’s how he rolled.

Before I could work on games, my father was obsessed first and foremost with having me write a program that he could use as an address book.

What he craved was the convenience of:

  1. Sitting down at the computer.
  2. Inserting a tape into the cassette drive and fast-forwarding to a spot we’d written down for the counter.
  3. Typing LOAD “ADDRESSBOOK”,1.
  4. Pressing Play on the tape deck and waiting patiently for the program to load at 55 bytes per second.
  5. Typing RUN.
  6. Entering a person’s name precisely spelled in answer to a prompt.
  7. Waiting briefly for the program to churn through some READ and DATA statements.
  8. Receiving the requested phone number, assuming the person was in the data.

Even as a kid, I thought this was insane, so I suppose this marks my first encounter with unreasonable client demands for software.

It was also my first encounter with development delays and bad project management because he left my mother for another woman before I finished writing the program.

(And thank God, because as funny as I make him sound, he was a dangerous and violent sociopath and he exits the story here.)

In his absence, I got cracking on those games, including a Star Trek ship simulator.

My friends and I would position the coffee table and TV in the living room to be the bridge of the ship, and I’d write a program that could accept commands for navigation and combat. You could enter a heading and a warp factor, and the computer would show you scrolling stars as the ship was underway. At random intervals, Klingons would attack, and it was possible to fight them off with phasers and photon torpedoes after declaring Red Alert.

There are no pictures of this bridge setup, alas, but this was the computer at the time:

It was really a prop for role-playing more than an actual game, and that source code had to be an ungodly mess as I added feature after feature to make it better. A few friends remember my frustration at debugging that resulted in some loosened keys, but then, shit was blowing up on the Enterprise all the time like that.

What I learned most from that Commodore 64 was the power of tinkering and incremental changes based on making something user friendly. It wasn’t necessary to get the exact product you wanted on the first try, though my anxiety disorder didn’t let that part sink in for many more years.

The programs I wrote on the Commodore were all about entertaining people, and that’s a practice I maintain today not only with my fiction but also with my design and technical work. I’m less interested in what I can help people DO than in how I can make them FEEL. The Commodore’s emphasis on audio and graphics made that easy.

And yeah, I still own one (not the original).

My Computer History: TRS-80 Model III

[I’ve been on a nostalgia trip lately thinking about the computers that influenced me growing up. They were a perfect metaphor for our latch-key generation: “Here’s a device with limited instructions. Good luck!” I know they changed the way I think, and this week, I’ll be blogging about the early computers that influenced me.]

Radio Shack TRS-80 Model III

Released: July 1980 – September 1983

Specs: 16KB RAM, 2MHz CPU

Oh, Radio Shack, my favorite store as a kid: home of the 160-in-One Electronic Projects Kit, the Archer Space Patrol walkie-talkies, the PRO-46 radio scanner, the nigh-useless Armatron robot limb, and a whole bunch of adequate computers. I loved those catalogs when they came in the mail.

A couple of my childhood friends had the TRS-80 Color Computer, but the alpha nerds on the block – usually adult men for whom ham radio was too sexy – owned one of the massive Model I, Model II, Model III, or Model 4 computers. (Yes, oddly, they didn’t truck with the Roman numeral IV at Radio Shack.)

The Model III I first encountered was in the home of Eric Jones, the grown man who’d volunteered with foolhardy optimism to be the Computers merit badge counselor for our Boy Scout troop.

He’d told my father that he’d once taught at the American University of Beirut, which my old man told me was code for being a CIA agent. Maybe that was true. Mr. Jones (hell, maybe Dr. Jones, I don’t know) had the quiet patient badassery of someone who knew what democracy (or at least American hegemony) really cost.

By small town coincidence, Mr. Jones’s wife Margaret had been my third-grade teacher, the first of many educators who’d wonder what the hell was wrong with me. Her diagnosis in 1981 pretty much nailed it:

“While Will’s mind races to solve complex academic problems, his handwriting suffers. Further, he has a built-in resistance to applying himself to mundane tasks such as memorizing his subtraction facts. Will finds it painful to complete assignments which do not inspire his avid imagination.”

And luckily that problem has not persisted to this very day. Ahem.  

Three years after Mrs. Jones coped with what could be politely called my “quicksilver” (slippery and toxic) mind, it was her husband’s turn as he explained the workings of TRS-80 Level 2 BASIC in their den.

I did not take to it well.

One of the few values that both my parents agreed upon was that our family was eerily and perhaps tragically smarter than 99.9% of the human population, one generation or so removed from evolving into hyper-brilliant orbs of effervescent light. Work was something people like us invented robots or conned others into doing, and a single cursory read-through of a book would be enough to supervise a heart transplant or the construction of a nuclear reactor.

We were skimmers, not studiers. All we needed was the gist and we’d take it from there…if we felt like it.  

The trouble is that programming is not an intuitive inborn gift, at least not back then in BASIC. So I was bewildered to be bewildered by something, and I had no practice in listening carefully to parse out someone’s complex instructions. You can’t extrapolate the syntax of an arbitrary command from the first couple of letters.

You can’t just “get the gist.”

It turns out that ignorant genius is still pretty much indistinguishable from stupidity, and I wince even to this day imagining the Jones family discussing my progress at the dinner table: “You’d think a kid so maladjusted would be smarter.”

I may not be remembering it clearly, but that merit badge seemed to take agonizing weeks to earn, for Mr. Jones at least as much as for me. If he’d really been a CIA assassin, he must have been sorely tempted to garotte me.

The breakthrough finally came when I really listened and did my half of the work integrating what I heard. It was when I realized that the statement:

READ A$, B$, C$

could iterate through a series of DATA statements like this:

DATA Ludwigsen, Will, 555-111-1212, Amemiya, Norman, 555-222-1313,

to produce names and phone numbers.

It came to me like turning on a light. Or, more accurately, like a slowly warming filament over the course of days until it flickers into a dull red glow.

I learned from the Model III (and, more accurately, from Eric Jones), that smarts without input is useless…though it took me many more years to put it into practice.

(And yeah, I got the badge.)

But not one for sewing.

My Computer History: TI-99/4A

I’ve been on a nostalgia trip lately thinking about the computers that influenced me growing up. They’re easy to take for granted now, but for much of my childhood, computers were owned by geeky hobbyists experimenting with their potential more like ham radio enthusiasts or stock car mechanics than by people trying to get things done.  

I wonder how much of the thinking of Gen X has been influenced by the logic and problem solving it took to even open a game or a word processor. They were a perfect metaphor for our latch-key generation: “Here’s a device with limited instructions. Good luck, and don’t accidentally provoke a thermonuclear war with it.”

I know they changed the way I think, and this week, I’ll be blogging about the early computers that influenced me.

Texas Instruments TI-99/4A

Released: June 1981 – March 1984

Specs: 16KB RAM, 3MHz CPU

From 1979 to 1984, my parents owned a bookstore in Englewood, Florida, called The Bookmark. Though we carried the bestsellers of the day (Robert Ludlum! Harold Robbins! Judith Krantz!), most of the clientele wanted books about the treacherous Florida plants, fish, birds, and snakes they’d never seen before retiring from Michigan.

I spent many Saturdays there reading books very gently in the backroom so we could still sell them (Sherlock Holmes, Choose Your Own Adventure, Encyclopedia Brown), but when I got bored, I could walk to the other end of Palm Plaza to the Eckerds drug store where, for some bizarre reason, there was a kiosk demonstrating the TI-99/4A home computer.

(I never saw anyone but me ever using it.)

It had no tape or disk drive, and it may have had a cartridge with a demo game or two, but what I mostly did was write programs on it in BASIC until a store employee chased me away. Usually, that meant that I’d write the programs by hand at home and then type them into the computer.

Let me say that again: I wrote the programs at home on a piece of notebook paper, folded up the paper, walked into Eckerds, and typed them in…until someone chased me out.

I’m not sure what appealed to me about doing that, except perhaps a vague entrepreneurial spirit: smart people were making cool things (mostly games) with software, so maybe I could, too. I used to create instruction manuals for the games I imagined, too.

Which probably trained me to imagine creative projects in my head before putting them on paper or a screen.

In high school years later, I somehow got ahold of a TI-99/4A in my collection of vintage computers, and I always liked its sleek design, clicky keyboard, and nicely written manuals. I didn’t keep it, but recently I bought another one.

Flock of Seagulls hair unintentional.

My Father and the Zodiac

It was important to me as a kid that evil people be smart. My father’s education and erudition made his awfulness seem more…purposeful, perhaps, more like a brilliant idea gone horribly wrong than an accident of testosterone. It’s somehow worse to be beaten by a thug than by a genius.

You take the comforts where you can.

Which is why Robert Graysmith’s book Zodiac was so important to me when I read it in the late 1980s: I needed to know that some of the people who hurt us are just too brilliant to stop, and there was nothing we could do.

I thought about that yesterday when I read the Zodiac killer’s 340-character message from more than fifty years ago, cracked by some brilliant sleuths. As expected, it’s a window into the mind of a troubled genius:

I HOPE YOU ARE HAVING LOTS OF FUN IN TRYING TO CATCH ME

THAT WASNT ME ON THE TV SHOW

WHICH BRINGS UP A POINT ABOUT ME

I AM NOT AFRAID OF THE GAS CHAMBER

BECAUSE IT WILL SEND ME TO PARADICE ALL THE SOONER

BECAUSE I NOW HAVE ENOUGH SLAVES TO WORK FOR ME

WHERE EVERYONE ELSE HAS NOTHING WHEN THEY REACH PARADICE

SO THEY ARE AFRAID OF DEATH

I AM NOT AFRAID BECAUSE I KNOW THAT MY NEW LIFE IS

LIFE WILL BE AN EASY ONE IN PARADICE DEATH

Or…maybe not so much.

What’s interesting about this message (other than it being almost certainly written by an acne-scarred edgelord beating off in his mother’s basement), is that it took half a century to decipher not so much because of its intricate execution or sophisticated message, but because the code was sloppy and the message a banal repetition of his letters to the press.

All this time, we’ve been applying diabolical logic to a man with the mind of a 13-year-old boy who assaulted the easiest targets he could manage and claimed credit for the ones he couldn’t.

(Which does not diminish the hard work of the codebreakers at all; the crack is an amazing achievement of patience and insight.)

Hannah Arendt wrote long ago about how disappointing the “master race” of Nazis proved to be once they finally stood in the dock for their crimes, and I found the same thing when I spoke to my father again after twenty years of silence. As I listened to his misapplied vocabulary and cliched insight, I realized that he was never smarter than any of the people he harmed…only more comfortable faking it.

For decades of my life, I’ve studied (and written about) terrible people, trying to find some malevolent intelligence: Lee Harvey Oswald. Gary Ridgeway. John Wayne Gacy. Joseph De Angelo. Dennis Rader. Ted Bundy. Charles Manson. Idi Amin. Jim Jones. The 9/11 hijackers. Osama bin Laden.

My father was nowhere near as bad as the Nazis or any of these other men, of course, but he was the earliest reason in my life to question what good people could do about bad ones. What do they have in common, aside from being males who feel entitled to harm others for their pleasure?

For a time, we applied the best intelligence we had to stopping them, and when that didn’t work, we thought it was because they were smarter than us.

But when we finally found them, they all turned out to be lucky idiots who flowed between the gaps of our assumptions. They were all mediocre people who found evil easier than even the smallest effort for good and who patched their inadequacies with shortcuts and con games and violence.

The reason we didn’t catch them right away wasn’t that it was hard to think up to their level…it’s that it was hard to think down to it, to take on the banal reasoning of desperate losers.

I’m not sure what that means for thwarting these horrible people while they’re at the height of their power, except perhaps that we should remember that every single one of them turned out to be lesser than us, not greater. Every single one.

I have no idea who the Zodiac is, though I suspect that someone like Arthur Leigh Allen is perhaps pathetic enough to be a likely culprit. What I do know is that when we discover his identity, he will be a staggering disappointment of a human being.

Such men cause great harm and havoc, but their times are always brief.

Time Capsule 2020

I’m going to Lowe’s today to buy a giant slab of marble on which I can carve an explanation of these times to the survivors wandering the smoldering hellscape. It’ll take awhile, I know, but what else am I doing?

Greetings, traveler! Tarry a moment from your scrounging for canned food and read these words of explanation for the horrors you behold!

Three generations of Americans, trained by bad movies and television to believe that heroism is the pursuit of an ideal without compromise or compassion, discovered a place where we could feel the endorphin rush of fighting evil but with none of the risk: the Internet.

Online, we chose our sides between the Enjoyers of Brutal Truths (life is hard and that’s good because it makes us hard) and the Resisters of Brutal Truths (life is hard and that’s bad because it makes us hard). We filtered our friends and our news by the dramatic passion they enflamed, and we competed to assert our commitment to the tribe with ever more exaggerated perspectives and actions. We made hasty judgments on sketchy information and then rationalized the results.

Constant and instant exposure to both the worst people we agreed with and the worst ones we didn’t distorted our perceptions of the importance, frequency, and scope of the problems we fought to solve. With no mitigating perspectives, we developed over-simplified theories of how the world works and pursued them off a cliff.

Inevitably, we dared each other to prove our commitment to our theories in the real world. Every occurrence became a symbol of why we were right, and every action became a desperate do-or-die fight for the nature of reality.

Two million years of outdated and unquestioned human evolutionary software turned us into self-righteous “heroes” fighting for the things we were most blindly wrong about.

If you’ve found this, we didn’t figure it out in time.

So You’ve Been Cancelled

One minute you’re tweeting your perfectly reasonable advice about getting over race and gender in this country, and the next, you’re hiding your Porsche in the garage from a fusillade of socks soaked in warm vomit.

Man, this job would be so much better without the fans, am I right?

The good news is that you still have the house, the car, the second house in Sundance, a current passport, and enough money to go completely Charles Foster Kane on their asses. You can hole up in Xanadu and let them gossip in awed tones about the cool mysterious things you’re doing (playing video games in your underwear, writing poetry, and learning to carve scrimshaw from YouTube).

The bad news is that you’re going to have to lie low for a while. That’s not a terrible thing; some people have done their best work in exile. You’re no Malcolm X or Martin Luther King, but celebrity is KIND OF a life’s work, too. This is your chance to take a breather, let the career inertia fade, and then choose any new path you want.

Nobody is asking you for another painful movie about the characters you’ve come to resent. Nobody’s asking you to say your catch phrase or write another song like the last ten.

You’re free. Put your feet up and enjoy your time in the penalty box.

Here’s the thing to remember: America is where generations of (primarily white) fuck-ups came to escape the mistakes they made in other countries. We’re all predisposed to a good comeback story because there’s a deep guilt in each of us for the one thing we wish we could do again better.

But first comes the sacrifice of the Designated Sinner.

Someone has to go in the Wicker Man every now and then to burn for our cultural sins of racism and sexism and homophobia and genocide and all the other shit, and this time — just like the guy in the movie — you kind of deserve it.

Really, it’s an honor. They don’t put Paula from Accounting in the Wicker Man. If you’re worth bringing down, you’re worth something. Hold on to that.

So here’s the plan.

  1. Spend the next six months letting yourself hit rock bottom. (Men, switch to wearing denim shorts and those adventure sandals that strap around your heels. Women, shave your head. Sorry, I don’t make the rules.)
  2. Then have a photogenic meltdown in a public place. Throw a cup of beer at a toddler during a baseball game. Threaten a flight attendant for not letting you smoke. The point is to show everyone you suck as much as they think you do.
  3. Next, take two years to work on whatever thing you love (your comedy, your novel, your solo album) until it is the best you can make it: emotional, soulful, and above all, penitent. If you have to, get help from someone who actually has feelings.
  4. Then begin the apology tour. One of the late night hosts will almost certainly let you on the show, and that’s where you can tell the world what you’ve learned…and the beautiful thing you’ve made to express how sorry you are.

What HAVE you learned? Well, it would be wonderful if you could say (plausibly) that you’ve listened to the people you’ve hurt to make amends. If you can’t do that, you’ve at least learned to shut the fuck up about things you don’t know much about, right? That’s almost as good.

Slowly, you creep your way back into the tribe by letting people feel good about forgiving you.

Luckily for you, we all have exactly six active slots available in our brains for grudges…and your egregious replacement just logged in.

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